Monopoly Deal Rules
The Monopoly Deal rules are simple enough to understand within a couple of minutes. The game is for two to five players using a single pack of cards but can support six or maybe more players by combining two decks together.
Players race against one another collecting color groups. The first person to build up three complete color groups wins the game. It may sound easy, but assets are liquid in Monopoly Deal. Players can steal properties from one another, and even snag entire color groups utilizing the “Deal Breaker” card.
Begin the round by shuffling the deck of cards and dealing five cards to every player. Put the remaining cards down the middle of the table to produce the “Draw Pile.” Leave room beside it for the “Discard Pile.” Decide who goes first, with play continuing clockwise.
Monopoly Deal Rules | Your Turn
In your turn, draw two cards from the draw pile. You may then play up to three cards on your turn: you can play money, action cards, or properties in any combination. You can play a maximum of three cards, but you might choose to play one, two, or even zero cards. Cards are only able to be played from your hand, not the board, and you can never put any cards from the board or discard pile back into your hands. If after your turn you have greater than seven cards in your hand, you have to discard to get your hand size back down to seven. Choose which cards to discard, and put them in the discard pile. Your turn is over, and play continues round the board.
Monopoly Deal Rules | Money, Action Cards, and Property
Money: Money, or “M”, adds no value in Monopoly Deal other than to shield you against your debts. Without having sufficient funds on the board to pay for any rent or any other in-game obligation, you spend with property. Play your Monopoly Deal money to your play area. One key rule to note, it’s not possible to make change in Monopoly Deal. If you owe the other guy 1″M”, and you only have a 10 “M” note, you are out the whole ten dollars, or you will must pay with property.
Action Cards: Action cards permit you to create an action inside the game. These actions are varied and include charging rent to some specific player, charging rent to any or all players, draw cards, build houses and hotels, force players to pay for debts, and steal properties. There is a “Just Say No” action card which counters an action that’s played against you. Action cards also have a “M” value, and will be played straight away to your cash pile. In case you play them using this method, they perform no action; they’re only money. With the exception of “Just Say No,” All action cards must be played on your turn.
Property: The Monopoly Deal Rules are such that the only way to win is to acquire property. Property can only be played with your turn, and funds cannot be used to purchase property. You need to instead play properties from the hand or take them using players using action cards. In case you have wild cards or dual-properties, they could be manipulated on your turn to complete or break up sets on your board. They might be manipulated as many times as you wish in your turn, but never during an opponent’s turn.
Monopoly Deal Rules : Houses and Hotels
Unlike most action cards, houses and hotels have rules useful which are not listed right on the card. Remember, it’s a Monopoly variant, and the normal build rules apply with only a few minor variation: it’s not possible to build houses or hotels on Railroads or Utilities; houses and hotels should be built on a complete set; and you may only build one house and one hotel on a color group.


